AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games Performance in Colombia, Q3 2024
Discover the trends in downloads, revenue, and active users for the leading 2D Cartoon Games on a unified platform in Colombia during Q3 2024, with insights from Sensor Tower.
In the third quarter of 2024, Offline Games - No Wifi Games showed a dynamic performance in Colombia. The game, published by Moreno Maio, saw its downloads peaking at approximately 221K in mid-July before gradually declining to about 74K by the end of September. Revenue reached a high of around $74 in early August, with fluctuations throughout the quarter, ending September at approximately $67. Weekly active users demonstrated a robust presence, peaking at about 799K in late August, before stabilizing around 652K by the quarter's end.
Vita Mahjong from Vita Studio experienced a notable increase in downloads, starting at 33K in early July and climbing to nearly 119K by the end of September. Revenue showed a gradual upward trend from $17 in the second week of July, concluding with $25 in the final week of September. The game also saw a significant rise in weekly active users, escalating from approximately 54K in early July to over 306K by the end of the quarter.
For 2 3 4 Player Games, published by Jochem Bergman, downloads varied throughout the quarter, with figures ranging from 57K to 86K, settling at around 66K by the end of September. Although the game did not generate revenue, weekly active users consistently hovered around the 886K mark, indicating a stable user base.
Stickman Party: 4 Player Games exhibited fluctuations in downloads, beginning at 53K and experiencing ups and downs, ultimately reaching about 51K at the quarter's close. Revenue saw modest peaks, notably reaching $39 in mid-August. Weekly active users showed a generally upward trend, increasing from 520K in early July to about 524K by the end of September.
Finally, Snake.io - Fun Online Snake, developed by Kooapps, reported a varied download pattern, starting at 48K and settling around 35K by the quarter's end. Revenue had a peak of approximately $104 in late July, with other peaks and valleys throughout the period. The weekly active users for Snake.io started at 304K, experiencing fluctuations before concluding at roughly 253K.
These insights into the performance of top 2D Cartoon Games in Colombia during Q3 2024 are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.